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Lua/Client/Character/Functions/GetBones

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Returns    table
Prototype    Character:GetBones()
Description    Returns a table of bone positions and angles.



Returns    table
Prototype    Character:GetBones(boolean detailedSkeleton)
Description    Returns an extended table if the boolean is set to true.


Example

Render bones from basic skeleton as primitive circles

  1. function RenderBones()
  2. 	for boneName, bone in pairs(LocalPlayer:GetBones()) do
  3. 		Render:DrawCircle(bone.position, 0.05, Color.LawnGreen)
  4. 	end
  5. end
  6.  
  7. Events:Subscribe("Render", RenderBones)

Result

Basic skeleton.png

Render bones from detailed skeleton as primitive circles

  1. function RenderDetailedBones()
  2. 	for boneName, bone in pairs(LocalPlayer:GetBones(true)) do
  3. 		Render:DrawCircle(bone.position, 0.05, Color.LawnGreen)
  4. 	end
  5. end
  6.  
  7. Events:Subscribe("Render", RenderDetailedBones)


Result

Detailed skeleton.png

Bones Reference

Bones Reference.png
Note: All bone name strings are prefixed with "ragdoll_"

List of Bone Names

  • Main skeleton
    • ragdoll_AttachHandLeft
    • ragdoll_AttachHandRight
    • ragdoll_Head
    • ragdoll_Hips
    • ragdoll_LeftArm
    • ragdoll_LeftFoot
    • ragdoll_LeftForeArm
    • ragdoll_LeftHand
    • ragdoll_LeftLeg
    • ragdoll_LeftShoulder
    • ragdoll_LeftUpLeg
    • ragdoll_Neck
    • ragdoll_Reference
    • ragdoll_RightArm
    • ragdoll_RightFoot
    • ragdoll_RightForeArm
    • ragdoll_RightHand
    • ragdoll_RightLeg
    • ragdoll_RightShoulder
    • ragdoll_RightUpLeg
    • ragdoll_Spine
    • ragdoll_Spine1
  • Additional bones in detailed skeleton
    • ragdoll_Armband1
    • ragdoll_Armband2
    • ragdoll_EyeLeft
    • ragdoll_EyeLeftLid
    • ragdoll_EyeRight
    • ragdoll_EyeRightLid
    • ragdoll_HairCtrl
    • ragdoll_Harness
    • ragdoll_Jaw
    • ragdoll_LeftArmRoll
    • ragdoll_LeftCheek
    • ragdoll_LeftEyeBrow1
    • ragdoll_LeftEyeBrow2
    • ragdoll_LeftForeArmRoll
    • ragdoll_LeftHandIndex1
    • ragdoll_LeftHandIndex2
    • ragdoll_LeftHandIndex3
    • ragdoll_LeftHandMiddle1
    • ragdoll_LeftHandMiddle2
    • ragdoll_LeftHandMiddle3
    • ragdoll_LeftHandPinky1
    • ragdoll_LeftHandPinky2
    • ragdoll_LeftHandRing1
    • ragdoll_LeftHandRing2
    • ragdoll_LeftHandRing3
    • ragdoll_LeftHandThumb1
    • ragdoll_LeftHandThumb2
    • ragdoll_LeftHandThumb3
    • ragdoll_LeftLegRoll
    • ragdoll_LeftToeBase
    • ragdoll_LeftUpLegRoll
    • ragdoll_MouthBottom
    • ragdoll_MouthCornerLeft
    • ragdoll_MouthCornerRight
    • ragdoll_MouthTop
    • ragdoll_Nostrils
    • ragdoll_Pouch
    • ragdoll_RightArmRoll
    • ragdoll_RightCheek
    • ragdoll_RightEyeBrow1
    • ragdoll_RightEyeBrow2
    • ragdoll_RightForeArmRoll
    • ragdoll_RightHandIndex1
    • ragdoll_RightHandIndex2
    • ragdoll_RightHandIndex3
    • ragdoll_RightHandMiddle1
    • ragdoll_RightHandMiddle2
    • ragdoll_RightHandMiddle3
    • ragdoll_RightHandPinky1
    • ragdoll_RightHandPinky2
    • ragdoll_RightHandRing1
    • ragdoll_RightHandRing2
    • ragdoll_RightHandRing3
    • ragdoll_RightHandThumb1
    • ragdoll_RightHandThumb2
    • ragdoll_RightHandThumb3
    • ragdoll_RightLegRoll
    • ragdoll_RightToeBase
    • ragdoll_RightUpLegRoll
    • ragdoll_xChain1
    • ragdoll_xChain2
    • ragdoll_xCrusifix

See also