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Lua/Events/Shared/PlayerValueChange

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This is deprecated as of 0.2.

It has been replaced by SharedObjectValueChange


Name    PlayerValueChange
Arguments (in table)    Player player, string key, object value
Return option    None


Description

Fired when a player's value changes. Player values are persistent across modules, but not between server/client.

The event is fired when Player:SetValue is called from any module. It is not fired by calling Player:SetNetworkValue.

Example

Client

Use '/set key value' and '/get key' to play around with it.

function Foo(args)
	Chat:Print(
		tostring(args.player).."'s "..args.key.." was set to "..tostring(args.value),
		Color.Yellow
	)
end
 
Events:Subscribe("PlayerValueChange", Foo)
 
function LocalPlayerChat(args)
	local words = args.text:split(" ")
 
	if words[1] == "/set" and #words == 3 then
		LocalPlayer:SetValue(words[2], words[3])
	elseif words[1] == "/get" and #words == 2 then
		local value = LocalPlayer:GetValue(words[2])
		Chat:Print(
			words[2].." is currently set to "..tostring(value),
			Color.Yellow
		)
	end
end
 
Events:Subscribe("LocalPlayerChat", LocalPlayerChat)

Additional notes

  • If you set a key to the value it's already set to, the event will still fire.

See also